this thread was posted at atari too..
i just wanted to thank all those who made axis&allies possible.
(even "if" most/all wont read)..
im mostly a tbs gamer (favorite game all time: panzer general) but this game is by far the best rts out there.
(panzers nearly equals but lost in gameplay)
so since im stoned - and in the mood..
and i realised.. this forum is pretty deserted for such a nice game..
getting to the point:
im trying to write kinda review of this nice game (for those undecided) to hopefully get you a few buyers and me a nice community!
im just going through the most important stuff so dont expect 2 much...
a complete review at a game that complex would be pretty long..
Good Ones
Research/Resource Management:- making money kinda reward for owning strategic positions (flags) and/or expand the base is a great idea (reminded me of "Z")
- the 2 other resources ammunition and oil dont need "harvesting" - which means more time to concentrate on the main fighting..
(just need to watch your depos)
- research differs depending on the nation and needs wise choice.
each nation got weaker and stronger parts - choose what you like best.
War Management:- small squads for land units was a good choice. (balances performance and playability)
- all supplies for your squad will be send automatically inside your supply lines.
- oil/ammo and/or supplydepos expand the supply lines and need protection.
- sea force consists of battleships and aircraft carriers - both are able to send troops.
-battleships bomb pretty far and provide headquarters for disembark.
-aircraft carriers like airfields are able to fly airmissions.
Theres also a choice of abilities to use depending on nation and commanding general.
Gameplay:- complex stategies are possible.
f.ex:
-a massive attack with combined forces takes out every stronghold
-an ambush in a valley may stop/delay ground forces
-a surprising attack at depo-supplylines may give you an crucial advantage-stalingrad really works 
- nations are nicely balanced as i can tell to now - still no multiplayer experience.
- squads got leaders and get experience - both interact with squad-attributes..
- terrain effects your units abilities.. f.ex infantry got a good chance against tanks in a city.
- even the ki is surprisingly hard.. week points mentioned below
- slowdown/accelerationg time option is a life-saver.. wont go over 50% in fights. (i hope there is an option in multiplayer)
Media/Campaign:- nice soundtrack - i leave it on
when in the mood some megadeth fits better - but thats just me 
- great and lots of movies - more!
- ingame sequences give you a nice introduction to the szenario.
- nice option to save your replays.
Bad Ones/Suggestions
Resource Management:- packed trucks should provide small additions to your supply line.
when deployed outside the supply line they should provide supplies for some time.
War Management:- supply radiation of trucks would raise strategic possibilities.
- a menu option to limit or raise max units and buildings would be great.
Gameplay:- artillery should automaticaly attack enemys in range.
- more options for units plz. they are pretty nice done but i need a few more.
f.ex.
-withdraw to: withdraw to a defined line if energy below 1/3 (or give a choice)
-hold ground: wont move unless fleeing
-custom formation: set your own formation and use it
- terrain effects are nice - but i would like to have infantry occupy the houses for a nice streetfight.
-to make this a huge update just add +5 defence when in buildings. and give a research option for infantry streetfight +10 attack.
-maybe give the tech to banzai infantry by default.. japan seems a bit weak.
- loss of a squad member and/or at least leader should reduce squad xp.
- aircraft/ships should gain experience.
- add a posibility to exchange equipment in the same batallion class with reduced xp.
(f.ex while in supply line show a option to change infantry to mortar/flamethrower/...)
- terrain should have greater effects. especially height should increase fire-range.
Media/Campaign:
- map in user-interface should be rotatet like camera (or at least the formation) (kinda weird)
- user-interface is to big.. (maybe a hotkey/option to switch between disabled shown and minimum)
- grafics are pretty nice but needs a lot of power..
batallion emblems should match the nation -
i dont want a communist symbol on a us-battallion.
- would like to see other animations for somethings. f.ex. kamikaze (more zeros)
- ki is generally very good.. but got its weaknesses.. f.ex wont build bunkers/anti air.
-additional ki troups (f.ex. stalingrad city) dont seem to be controlled at all.
- tank crews should be shown where it fits.
so.. thats all about the rts part..
dont wanted the
"bad" side to dominate but these mostly are suggestions to make a brilliant game perfekt.
about the ww2 mode (which is more like the boardgame or hasbros earlyer game.)
its 2 easy.. its a nice addition to the game but not more.
getting this all worked out needs a lot of time. (multiplayer would be great 2)
would be nice for an expansion or update but i dont expect it.
Summary
if you buy axis and allies you wont get whats the board-game is all about.
but youll get the best rts out there.
...and im too f****** stoned to write...
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got a few questions after all

is there an irc channel? (multiplayer)
any fansites out there yet?
how (if possible) do i move the camera in a horizontal line?