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Old February 12th, 2013, 09:55 PM
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My impression of what I see in these comments "I DON'T LIKE IT BECAUSE IT'S NOT COD"


This comment pretty much sums up my thoughts. Reviews are not everything. Far from it. Have you played the game yourself? Besides, why are you even blaming timegate when it has been stated multiple times that they were NOT in charge of development. Ross even said that timegate themselves were unsure about how much of what they did was actually implemented in the game.
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Old February 12th, 2013, 10:12 PM
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Thanks Kyllian. I liked that walkthrough. It was like playing through the second Aliens movie.
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Old February 13th, 2013, 10:41 AM
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This is why you have to be so careful with what you type or say on the internet.

Yes, so I wasn't expecting my post to suddenly be placed on Blog Posts and other places. I'll probably cry if it winds up on RPS.

As I edited in before, If Timegate makes a statement, it will be from one of them, not me. Hence the "Community" part of "Community Forum Moderator", I volunteered for this.

I'll say it again, just to make sure it's clear... I do not work for, nor represent Timegate Studios. The only time I do is during Moderation matters, which this clearly isn't.
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Old February 13th, 2013, 11:42 AM
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Possible Gearbox employee explaining what happened:
http://www.reddit.com/r/LV426/commen..._at_the_final/

Quote:
Just to clarify, Everything Timegate did was under clear and explicit direction from Gearbox. Gearbox had creative control of everything that occurred at TG. In addition, Gearbox was responsible for firing some of the most talented people (and internationally recognized as such) TG had employed, all of which were ******ed up immediately by competitors. It was Gearbox's ****ty oversight of the project that led to the product you all now have before you. I wouldn't expect you to understand, considering you're probably some QA who has no idea what goes on outside of his department. But TG had absolutely no control of what was produced, they did exactly what they were asked to. You should be furious with Gearbox for assigning such **** quality creative directors to the project.
"gameplay" demo vs what the game really looks like
http://www.youtube.com/watch?v=3z2qV...ature=youtu.be

Last edited by Lactose; February 13th, 2013 at 11:48 AM.
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Old February 13th, 2013, 12:06 PM
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Quote:
Originally Posted by bad147 View Post
My impression of what I see in these comments "I DON'T LIKE IT BECAUSE IT'S NOT COD."
That's a piss poor argument. That's the equivalent of saying someone doesn't like duck because it's not chicken.

If anything it looks like another poor licensed action game that shares only the name of the franchise it's based on. It's Aliens, it should feel like Aliens. It'd be better to have gone down the horror/thriller road, rather than non-stop high octane action game.

Remove the Aliens and you'd have Modern Shooter: In Space.
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Old February 13th, 2013, 01:50 PM
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After looking into a lot of these posts and reviews everywhere, I'm just baffled. How can so many pass blame onto TG as if they were the main developer and the final say? At least I'm seeing just as many people defending them. I would hate to see a negative impact on this company because of a few uneducated guesses as to why the game was a disappointment to a large amount of people.

Tbh, the whole ordeal angers me a little.
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Old February 13th, 2013, 01:54 PM
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Well that guy on Reddit seems to imply TG dropped the ball pretty badly on what they were mandated to do. I suppose TG are on the brink of termination. Can't think of any other reason for developing outsourced stuff, especially from GearBox.

The whole ****storm GBX manage to conjure is hilarious. I can't quite imagine why anyone's surprised. People seem to love the company for obscure reasons. The universe of Borderlands is fun, the graphics are nice, but the gameplay is godawful.
I suppose Pitchford has some godlike ability at deflecting blame. Gearbox didn't take any flak from the Duke Nukem Forever debacle. Oh no. It's all 3D Realms, Gearbox did what they could. People seem to be forgetting that 3D Realms didn't release the game, and went under for good reason. Their game was crap, they knew it, didn't release. Along comes Randy, knowing full well the fans will buy whatever he throws at them. Not a care for the franchise, just goes ahead and murders it, after having given who knows how many interviews on how thrilled he is, and how it's gonna be awesome. EVERY GAME GearBox makes, we get the same monkey business. Countless interviews on how freaking stoked the guy is, and how he can't sleep because of how awesome his games are going to be. And then we get this. Unbelievable. How is it the guy never gets busted for crap like that?
Now, same thing happens to ACM. Now, it's all TimeGate's fault. Small wonder.

That's not to say TG didn't have a hand in it though. They didn't do any of the awful design decisions, we can be sure of that. Regardless, what they did do wasn't good either. Almost ten years ago, they decided FPS was where the money's at, and look where it's lead them.

I'm not here to dish out the hate, but you guys lost your souls with decisions such as trying to dumb down Kohan to cater to a wider audience, then switching to FPS to get a potentially bigger audience again.

Rest in Peace, TimeGate of old.
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Last edited by Shine; February 13th, 2013 at 01:59 PM.
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Old February 13th, 2013, 02:58 PM
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dat ether.

You got to stay in business some how. They weren't exactly lighting the sales charts on fire with Kohan, even if the first game was great.
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Old February 13th, 2013, 05:49 PM
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Quote:
Originally Posted by Lactose View Post
Apparently the story, graphics, gunplay, and ai are all pretty bad.
Thats... Pretty embarrassing. Never have seen anything like that.
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Old February 13th, 2013, 06:10 PM
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Quote:
Originally Posted by iMajor View Post
Thats... Pretty embarrassing. Never have seen anything like that.
In fairness, that part of the game, the aliens are blind and hunt by sound. That doesn't excuse the animation though. Out of context it sure looks worse though.
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Old February 13th, 2013, 06:26 PM
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Funny thing is the model's head actually faces the player. That, combined with the animation...

-Jesus Christ man, where's the crapper? I really need to take a dump!
-Dunno dude, sorry!
-Oh god, oh god, oh god...

All things considered, I think my little scenario is very well rendered. Kudos to whoever the animator is!
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Old February 14th, 2013, 02:23 AM
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My 2 Cents

Hi,

Let me first off say i'm not here to criticize anyone. I like many other people was entranced by trailers of this game long ago, i had so many hopes for this game being an aliens fan. Now i know that people are sitting here pointing the blame at timegate, but to be honest i wouldn't trust a gearbox employees word (let alone an EX gearbox employees word).

I understand that behind the scenes there is much the purchasers will never know about, and a lot of he said she said type crap. I also understand that there was a time limit on this game and that people can only do so much in certain time frames with certain resources, and that's not per say TG's fault if they were outsourced.

I just wish there was something that could've been done to help all parties involved realize what the fans wanted. Hell i would've stopped by every day on my own accord to help if it was needed (i see timegate studios on 59 everyday driving home).

No hard feelings or disrespect,

Trout Jerky
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Old February 14th, 2013, 12:08 PM
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I wouldn't worry too much about repurcussions concerning anyone, including Timegate.

I was fortunate enough to have the opportunity to nab the PS3 version practically a working week before it was officially released by SEGA.
In all honesty I am tracking the Wii U version (being done by Demiurge) as I have no plans to further waste money on old systems.
I always have a PC and Ninty; then I get one or both of the others based on content, financial circumstance, whatever.
Needless to say, what I saw in the 1 day I explored A:CM left me pretty perplexed.

The only thing that inspired any anger in me over A:CM was to do, specifically, with the narrative additions to the canon (which is something only Fox can answer for).
Everything else about the game was just confusing.
I'd left GBX forums because I was full to bursting, over questions about this title, that hadn't been released yet and didn't want to spoil things for anyone there.
Come the 12th all hell broke loose; so I began going through all my links, saved posts on different forums, emails, dev/mod/journo, chat/tweets/irc/icq - you name it. In order to try and see what I missed. It was that weird.

So far I think everyones in on this thing (fiasco) and not just by association but circumstance as well as a hell of alot of mis-communication.

From what I can gather this project has gone through that many restarts since it was announced its not funny - we all know this right?

However, what alot of people don't identify (again because of general concensus) is that the Wii U version (still very much on the way), done exclusively by Demiurge studio's, is the big version; the joint venture was banking on.

I know what you're thinkin right? "WTF!?, how stupid, no ones adopting the Wii U, what were they thinking?" and you'd be right if it wasn't for the fact that SEGA's industry analysis favoured the U version, in fact the entire joint venture did.
This is because that version ports to the new consoles by Sony & MS (in the future) and thus has the tightest longevity of the product. Instead of a few months in the dying period of current gen systems, they favour a product that will last (potentally) 2-3yrs and allow for sequals.

Moving on, alot if not all the pre-production of the title was handled by Demiurge studio's before they went onto work exclusively on the Wii U version from the ground up.

Post-production was then handed to Timegate studio's and Nerve software; whilst Gearbox software completed Borderlands 2. Once assets there were completed Gearbox software retook up post-production to release candidacy of the campaign (sp or story, if you like) finalising with Fox and SEGA over the final shape of the product; and Timegate studio's finalised thier assets for the multi-player/co-op campaign with Nerve software (if I'm not mistaken). Which I think is where everyones getting confused. Timegate studio's finished thier work a coupla months back if I'm not mistaken?

Now heres where I have a hunch something behind the scenes went ass-up. Purely speculation of course - and the media is in on it in this scenario (boy I just won alot of cred. there..).

Somewhere around the time Timegate studio's finished the PS3/360 version was canned. The last trailer released by Gearbox Software was the 'Kick-Ass Trailer' - this is actually Demiurge studio's Wii U trailer. I believe that was shortly before the big 2hr IGN reveal, shortly before launch - which again, was the PC version - and why I believe SEGA canned the PS3/360 versions at this time; and the media knew about it.

During this time SEGA must've had a change of heart, possibly due to Wii U adoption looking less progressive (which the joint venture was banking on); and asked Gearbox Software to resurrect those versions at the 11th hour.
Now I know people aren't ready to write off thier current consoles just yet, but from a buisiness perspective - not sinking money into the dying moments of the end of a system generation is a sane call.

So you might ask, "Why then was the PC version not en par with the IGN reveal either?" because its been dumbed down to maintain parity with the console releases. Its actually still quite alot better, the console releases were pretty ordinary.
In the next couple of weeks the Wii U version, the one with the greatest longevity, will be released; I suspect in all my speculation, you will see a magic patch that will bring the PC version up to date, if not surpassing the IGN reveal everyone was watching.

Personally I think SEGA & Gearbox Software are obliged to do something about the PS3 & 360 versions as well. Whether the two of them mis-communicated thier intentions or just plain botched it is irrelevant. They should not have released those versions if they had already hit a brick wall with them.

The media should've informed the public over this. Thats thier job. What most people don't know, is that there is a back channel that everyone from forum mods to dev teams share. Most of the time its full of superfluous crap and cryptic messages that no one gets unless they are involved with the subject, but the media also tune into this. Even IGN was fully aware of this during the reveal but said nothing (I thought Hatfield was a little stiff).

So why post this here? because I want people to understand that nothing past Q3 last year has Timegate studio's needing to account for. Whilst thier assets were used in probably every partof the A:CM thier work on the title ceased long before Gearbox software took over again; and Fox, Gearbox and (ubiquitiously) SEGA finalised the product for polishing - Which, obvioulsy never occurred on the PS3 & 360 versions.

Anyway, sorry for this crazy long post. My best to Timegate studio's! got Section 8 & Predjudice week one on PSN and one of your biggest fans is a 9 yo called Rohan Charles in Adelaide, Australia - an excellent upcomming young gamer! Take care & have fun, everyone.
Heres hoping they fix this for everyone out there pronto.
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Old February 14th, 2013, 01:32 PM
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That's very interesting post you made, Paladinrja. Big thanks for taking time to post it - it will be appreciated.

This got me curious about the Wii U Aliens. I hope it would be far better than what has been released. Aliens deserves more good licensed games.
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Old February 14th, 2013, 02:03 PM
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Quote:
Originally Posted by Paladinrja View Post
I wouldn't worry too much about repurcussions concerning anyone, including Timegate.

I was fortunate enough to have the opportunity to nab the PS3 version practically a working week before it was officially released by SEGA.
In all honesty I am tracking the Wii U version (being done by Demiurge) as I have no plans to further waste money on old systems.
I always have a PC and Ninty; then I get one or both of the others based on content, financial circumstance, whatever.
Needless to say, what I saw in the 1 day I explored A:CM left me pretty perplexed.

The only thing that inspired any anger in me over A:CM was to do, specifically, with the narrative additions to the canon (which is something only Fox can answer for).
Everything else about the game was just confusing.
I'd left GBX forums because I was full to bursting, over questions about this title, that hadn't been released yet and didn't want to spoil things for anyone there.
Come the 12th all hell broke loose; so I began going through all my links, saved posts on different forums, emails, dev/mod/journo, chat/tweets/irc/icq - you name it. In order to try and see what I missed. It was that weird.

So far I think everyones in on this thing (fiasco) and not just by association but circumstance as well as a hell of alot of mis-communication.

From what I can gather this project has gone through that many restarts since it was announced its not funny - we all know this right?

However, what alot of people don't identify (again because of general concensus) is that the Wii U version (still very much on the way), done exclusively by Demiurge studio's, is the big version; the joint venture was banking on.

I know what you're thinkin right? "WTF!?, how stupid, no ones adopting the Wii U, what were they thinking?" and you'd be right if it wasn't for the fact that SEGA's industry analysis favoured the U version, in fact the entire joint venture did.
This is because that version ports to the new consoles by Sony & MS (in the future) and thus has the tightest longevity of the product. Instead of a few months in the dying period of current gen systems, they favour a product that will last (potentally) 2-3yrs and allow for sequals.

Moving on, alot if not all the pre-production of the title was handled by Demiurge studio's before they went onto work exclusively on the Wii U version from the ground up.

Post-production was then handed to Timegate studio's and Nerve software; whilst Gearbox software completed Borderlands 2. Once assets there were completed Gearbox software retook up post-production to release candidacy of the campaign (sp or story, if you like) finalising with Fox and SEGA over the final shape of the product; and Timegate studio's finalised thier assets for the multi-player/co-op campaign with Nerve software (if I'm not mistaken). Which I think is where everyones getting confused. Timegate studio's finished thier work a coupla months back if I'm not mistaken?

Now heres where I have a hunch something behind the scenes went ass-up. Purely speculation of course - and the media is in on it in this scenario (boy I just won alot of cred. there..).

Somewhere around the time Timegate studio's finished the PS3/360 version was canned. The last trailer released by Gearbox Software was the 'Kick-Ass Trailer' - this is actually Demiurge studio's Wii U trailer. I believe that was shortly before the big 2hr IGN reveal, shortly before launch - which again, was the PC version - and why I believe SEGA canned the PS3/360 versions at this time; and the media knew about it.

During this time SEGA must've had a change of heart, possibly due to Wii U adoption looking less progressive (which the joint venture was banking on); and asked Gearbox Software to resurrect those versions at the 11th hour.
Now I know people aren't ready to write off thier current consoles just yet, but from a buisiness perspective - not sinking money into the dying moments of the end of a system generation is a sane call.

So you might ask, "Why then was the PC version not en par with the IGN reveal either?" because its been dumbed down to maintain parity with the console releases. Its actually still quite alot better, the console releases were pretty ordinary.
In the next couple of weeks the Wii U version, the one with the greatest longevity, will be released; I suspect in all my speculation, you will see a magic patch that will bring the PC version up to date, if not surpassing the IGN reveal everyone was watching.

Personally I think SEGA & Gearbox Software are obliged to do something about the PS3 & 360 versions as well. Whether the two of them mis-communicated thier intentions or just plain botched it is irrelevant. They should not have released those versions if they had already hit a brick wall with them.

The media should've informed the public over this. Thats thier job. What most people don't know, is that there is a back channel that everyone from forum mods to dev teams share. Most of the time its full of superfluous crap and cryptic messages that no one gets unless they are involved with the subject, but the media also tune into this. Even IGN was fully aware of this during the reveal but said nothing (I thought Hatfield was a little stiff).

So why post this here? because I want people to understand that nothing past Q3 last year has Timegate studio's needing to account for. Whilst thier assets were used in probably every partof the A:CM thier work on the title ceased long before Gearbox software took over again; and Fox, Gearbox and (ubiquitiously) SEGA finalised the product for polishing - Which, obvioulsy never occurred on the PS3 & 360 versions.

Anyway, sorry for this crazy long post. My best to Timegate studio's! got Section 8 & Predjudice week one on PSN and one of your biggest fans is a 9 yo called Rohan Charles in Adelaide, Australia - an excellent upcomming young gamer! Take care & have fun, everyone.
Heres hoping they fix this for everyone out there pronto.
He does make sense in this matter when they release ninja gaiden 3 in ps3/xbox 360 had so many mediocre reviews it was bash and trash by reviewers but when they released Ninja Gaiden 3: Razor's Edge on the wii u the reviews went up from a mediocre 58% for ps3/360 version to 70% of the wii u version
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