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Section 8(TM)
Xbox 360 and XServer Version 1.1 MAJOR + Automatch: several improvements to improve responsiveness and likelihood of finding a good match + Ranked Stats: fixed some issues with stats getting lost, new records now show at match end + Tank: Improved controls + Achievements: Fixed issues with not being awarded in certain situations + Projectiles: Improved behavior in high latency situations to be more reliable + AI: bots will now help defend human squadmates + Multiplayer: several improvements related to high latency situations VEHICLES + Heavy Tank controls were adjusted to make driving more intuitive. The main turret will now turn with the vehicle. + Modified vehicle FoV to show more of the vehicle's exterior. + Fixed exiting vehicle sometimes placing characters inside of structures. + Removed an exploit that allowed users to increase the movement speed of vehicles by moving side to side. + Fixed a bug that would break the player's health display if they died while piloting a Heavy Armor. + Tank corpses will no longer hover after they are destroyed. + Fixed situations where the Heavy Armor would display a knife kill icon instead of the fist icon. + Renamed Tank seat two to "Minigun." GEAR + Fixed bug where client and server would get out of sync about the equipped gear + Fixed a bug where a player's weapon could disappear after interrupting the set aside animation. + Fixed a bug where a player could lose the ability to switch weapons. + Fixed a bug where equipment would fail to function in high latency scenarios. + Fixed exploit which allowed using gear while sprinting. + Adjusted Friendly Fire Penalties for Weapons. + Shotgun in singleplayer gametypes will now have the same magazine size (7) as multiplayer gametypes + Slightly decreased the piercing damage dealt by the Machinegun’s rounds, and, the Assault Rifle’s piercing rounds. This does not affect the Assault Rifle’s non-piercing rounds. + Missiles will now detonate more consistently on a target in high latency situations. + Mortars will now split and detonate more consistently on a target in high latency situations’ + Improved mortar targetting in certain situations. + Fixed the missile launcher's animation pop when zooming out immediately after firing. + Microsensors and Det Packs will now remain deployed if a player switches to another loadout which contains the Microsensor or Det Packs. + Shotgun and Machine Gun descriptions now indicate which feats they contribute to. + Fixed a problem with the knife where the equip animation would play after every attack. BOTS + Fixed a bug where bots would continuously join and leave a 12 player game set to the balanced 25% bot mode. + Quick Match default bot mode now set at balanced instead of balanced 25%. + Bots will now attempt to defend nearby human squad members, particularly in Swarm mode. + Improved bot intelligence. + Players may now lock bots into squads. + Bots will no longer be added to teams during conclusion mode at the end of a match. DCMs + Fixed a bug which would cause the DCM HUD to show up as blank in high latency situations. + Carried actors will now be returned to their starting location when they enter an unreachable location. + Fixed convoy DCM HUD showing "escort playerName" when a player would join a server after the convoy DCM had started. + Improved the logic behind awarding DCM participants score based on their participation. + Adjusted DCM spawning behavior in regards to AA turret locations. + Reduced the amount of damage taken by DCM actors from AA turrets. + Convoy will now always be oriented with the dropship that is delivering it. GAMEPLAY + Added a jump delay of .85 seconds. + Fixed a problem where score could still accumulate during conclusion mode at the end of a match. + Resources will no longer be immediately replenished when a user interacts with a supply depot. UI + Increased Default Sensitivity from 35% to 40%. + Fixed a bug which prevented players from being able to navigate the multiplayer settings screen on controllers 2-4. + The loadout screen will now close if a player moves outside of the supply depot's usage range. + Fixed a problem where players could interact with usable objects through walls in certain situations. + Fixed a problem where a user's camera would get stuck in matinee mode at the beginning of a match. + TacNet Spawn tab will now default to the previously selected spawn method. + Lock-On now aborts when line of sight is lost + Dropping: improved accuracy of the braking threshold PURCHASING + Fixed a bug where the purchasing menu would close if the player cycled immediately upon opening the menu. + Fixed a problem where the purchasing menu would flash red while closing. + Fixed weapon being re-equipped after purchasing an item under very high lag. + Purchasing beacon will now always orient itself vertically. + Fixed a bug that was preventing users from destroying their own deployables when attempting to purchase a new deployable if the team was at the team limit. CAMERA + Fixed a problem where players would get a bad third person camera if the match ended while they were dropping. + Fixed a problem where players would get a bad third person camera if the match ended while they were at the TacNet screen. + Added a new death camera view for when you are drop killed MATCHMAKING + Automatch: several improvements to reduce time to get into a game, and to fix situations where automatch would fail despite servers being available. + Fixed bug that was capping the number of favorite servers to 9 instead of 10. + Server search results are now prioritized by player count. + Fixed map cycle issue that was preventing servers from proceeding to the next map correctly. + Fixed a bug where canceling an automatch search would sometimes not work correctly. + Fixed a problem where the loading screen would display the incorrect number of maximum players. + Added messaging that informs a player why they were disconnected when a disconnect happens. RANKED STATS + Records will now be shown during conclusion mode at the end of a match. + Fixed a stats problem where time played was being doubled. XSERVER + Fixed problem where map cycle would not work without modifying a config + Added a map cycle validation check which prevents servers from being launched with an invalid map cycle. + Corrected some problems related to adjusting the number of bots after changing the bot mode. MISC + Fixed a bug that was preventing certain achievements from being awarded despite satisfying the requirements. + Fixed an exploit in spectator mode that would allow players to follow players on the other team. LOCALIZATION + Fixed a bug where text overlapped in Italian for "Reset Loadout." + Moved Italian text "For Expert Users" so it is next to the "custom" install option. + Changed French host "HOTE" to "HÉRBERGE." + Fixed translation of French "Kicked for idling" message. + Updated the "With all due Haste" achievement descriptions in French and Italian. |