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Old April 16th, 2012, 02:57 AM
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TG thank you for caring for your community

I gotta say that no game company is perfect but hell I apologize to TG for being a total jackass for the times I was upset with you guys and also to you Bryan the times you hosted the tournaments I was in you did a great job, you guys do care about your community and I am not saying you spoil us but you at least you did a beta for section 8 prejudice you try to balance the pulse cannon you even mention the date when the pulse cannon was gonna be balance, I being in capcom forums for the past weeks and I gotta say they are a bunch of jackasses they are a bunch of greedy bastards I love resident evil ORC to death with annoying OP weapons and glitches its a really awesome game but this game truly needs to be patch asap capcom hasnt bother to say when, people are reporting all the bugs this game has and to be honest this game was still in its beta stage, I hope you guys keep doing the great job you being doing so far so you guys can become one of the best game companies just never turn like those greedy bastards from capcom
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Old April 16th, 2012, 03:03 AM
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Seems like the indie companies care a lot more than the big named companies since they don't have all of that money going to their head.

I read about one story of a big named company removing nearly 1/3 of their game weeks before release because a QA tester found a repeatable bug/exploit that could be repeated on 1/3 of the levels. So instead of fixing the bug, they remove 1/3 of the game. Mostly because they couldn't care, the game was going to sell anyway.

If TG every came into a load of money to develop games, I really hope they just keep doing what they are doing.
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Old April 16th, 2012, 04:15 AM
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Originally Posted by desolis View Post
Seems like the indie companies care a lot more than the big named companies since they don't have all of that money going to their head.

I read about one story of a big named company removing nearly 1/3 of their game weeks before release because a QA tester found a repeatable bug/exploit that could be repeated on 1/3 of the levels. So instead of fixing the bug, they remove 1/3 of the game. Mostly because they couldn't care, the game was going to sell anyway.

If TG every came into a load of money to develop games, I really hope they just keep doing what they are doing.
http://trenchescomic.com/tales/post/...nd-crash-a-lot
For the lazy or people who don't follow links, I've posted it below in the quote.

Quote:
Drive Fast and Crash a Lot

02/23/2012 - Anonymous

My first testing job was for a game where you drive really fast and crash your car a lot by that publisher people hated for a long time but don’t anymore. They make a lot of sport games.

Anyway, I sat down at my Xbox to do gameplay testing on the title - it was set to be released in a couple of weeks and was supposedly finished after having been tested to death already. In, no joke, TEN MINUTES I found a 100% reproducible crash that affected roughly a third of all the levels. I reported it and almost immediately a crowd of seniors, skeptical at the abilites of the new boy, gathered. I was able to repro the bug on multiple discs across multiple consoles, making it an immediate show-stopper. A lot of the testers who tested it previously got ripped a new one for missing such a huge bug, and I got a pat on the back and all the best projects from that day forward.

But that’s not actually the story. The best part is how they handled it. Instead of fixing the bug, they ended up removing all the affected levels. Yes. That’s a third of the entire game.

I’m sorry everyone.
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Old April 16th, 2012, 05:27 AM
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Seems like the indie companies care a lot more than the big named companies since they don't have all of that money going to their head.
I feel like it's the Publishers more than the Devs. They can say what they like but when money is involved, their Publisher i.e EA, is going to want said money.
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Old April 16th, 2012, 01:19 PM
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Originally Posted by plasma wing View Post
I feel like it's the Publishers more than the Devs. They can say what they like but when money is involved, their Publisher i.e EA, is going to want said money.
Well I said companies because I also look at Bungie and see where they are going with the franchise. If they really cared about the core halo fans, and not just the forum fanboys who agree with anything they do, Halo 4 wouldn't be accused as CoD: Space Edition.
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Old May 4th, 2012, 09:44 AM
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Seems like the indie companies care a lot more than the big named companies since they don't have all of that money going to their head.
That, and there's probably less separation between gurnt and exec which makes the execs behave less like corporate prostitutes. Every job that I loved and a lot of the games that I've really liked in recent years (Section 8, Sins of a Solar Empire) came from a relatively small company/group working toghether for a common goal. If you have to immerse yourself in that every day it's much easier for management to get a handle on not only what they have to do but why they're doing it.

EA, Activision, Microsoft, Sony, I wouldn't say that the people behind these dream killing companies were intrinsically evil but the structures of these organizations are not condusive to creative work. For banking, maybe, but you can't apply the same format for human organization that works for, say, insurance and expect it to work for something which relies on the human imagination for it's products.

Ergo, self-publishing devs are probably the way to go and TG is certainly one of the finest. I mean if you look at how far shooters have come in the past 6 years all you really have to hold up is Gears of War. COD and Halo certainly haven't been pushing the envelope, at least as far as gameplay is concerned, and even if Prejudice is the very last in the series it'll probably be the one game of this generation that I'll still be playing a decade out.
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Old May 4th, 2012, 10:54 AM
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Originally Posted by Matu Flp Krawfe View Post
COD and Halo certainly haven't been pushing the envelope, at least as far as gameplay is concerned
Ha, with their new releases this fall, they THINK they are expanding, and going all out. But all I see is CoD+Halo babies, for each one of their games. Halo's making the multiplayer feel like CoD, and CoD is going into the future...

Section 8 is one of the most unique shooters out there, and I really hope they don't mess that up.
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Old May 5th, 2012, 12:16 AM
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Ha, with their new releases this fall, they THINK they are expanding, and going all out. But all I see is CoD+Halo babies, for each one of their games. Halo's making the multiplayer feel like CoD, and CoD is going into the future....
Only after Ghost Recon puts in the creative work at setting the tone and tech level for near-future combat. And I will say that I still like the Tom Clansey wing of Ubisoft for making games which don't feel it necessary to appeal to absolutely everyone. Nor do they generally build their games around Skinner Boxes to take the greatest possible advantage of their constituent idiots. But, it's an exception. Just take a look at this.

http://www.eurogamer.net/articles/20...s-the-monsters

Take home point: Star Wars Battlefront 3 never happened because of an executive decision and Lucas Arts was never forced to pay for their crime against all gamers because they had more lawyers than Free Radical.

This goes far beyond merely dull games but to the very core about how this industry has developed into a parody of itself. A game like Section 8 is rare today because creativity is marginalized by an oppressive corporate heirarchy which values exactly the opposite of what's in the interest of the populace (creativity, ambition, meaning, depth, no on-disc DLC.) We may still have something in the indie game market but it's small compensation for the great mainstream games that never were. SW:B3, Timesplitters 4, a Mechwarrior game for the 360, and probably many many more besides.

God bless you Timegate. May you forever stand as the Good Guys.
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Last edited by Matu Flp Krawfe; May 5th, 2012 at 12:30 AM.
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