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Old April 10th, 2012, 07:41 AM
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"remove Pulse cannon"
They dont need to remove it,they just need to balance it.We have given TG tons of ideas how to do so,they can do it in a hot fix if they cared.

"Make DLC maps free to download"
ABSOLUTE must.Dunno who is the "genius" behind the idea to split a community of less than a 100 people,but it sure as hell wanst a good idea.

"free weekend on steam"
That wont do it.It will give a temporary boost of players.But it wont make a community and it wont save the game for sure.Having a wave of newbies coming just so they can stop playing in the next 3-4 days because of lack of people or game beeing to hard for them(i have talked to many new players and the reason they are leaving hardly ever have anything to do with the pulse cannon).
The only way this game would have ANY teoretical chance to be saved is if it goes f2p.

EGO is actually right about team stacks and generaly good players pwning bad players.Section 8 is a skill based game,it's not cod or bf3 where you can pick up a gun and shoot even the best player from behind.The skillgap between good players and new players is really big and they feel helpless.What would be really nice to do is make servers for low ranks only(servers with limits of rank up to 40 or 50 or 60...you get the point).

As for autobalance itself,the system is rather welldesigned now,but AB is just a program,you cant possibly expect it to balance a game when people consistently continue to stack.

So the only way i believe they can give life back to prejudice is if they listen to our suggestion and do some changes and than make the game f2p.
But since that would never happen(TG listening to us or a GFWL allowing the game to go f2p)we can only hope for the best in section 8 III.
God i hope they wont repeat same mistakes for 3rd time!
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Old April 11th, 2012, 03:34 PM
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Quote:
Originally Posted by Rossinna View Post
These fixes... why not?

#1 - DISABLE THE PULSE CANNON.
Remove the weapon totally. Replace the bots that use it as their weapon with something else. Leave it in the game for Singleplayer and the campaign, and maybe swarm but for Conquest\Skirmish\Assault, Get rid of it.

#2 - MAKE ALL OF THE DLC MAPS FREE TO DOWNLOAD
Pointless to PAY for maps hardly anyone plays.

#3 - DO A FREE WEEKEND ON STEAM AND OTHER D2D SERVICES
Once #1 and #2 are done that is.
#1, Nerf it. (changing 2 lines in the scripts? damage and splash? lolz)
#2, why did they even launched priced dlc's...
#3, that will work, people who really like it, will buy it... That is, when they don't get pummelled by high lvl's.
(it could work when high lvl's are fighting high lvl's, but they usually just stay.. I always switch to the team which is doing bad, or else I won't be able to score points )
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Old April 13th, 2012, 07:25 AM
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Originally Posted by PokeyDoggo View Post
#1, Nerf it. (changing 2 lines in the scripts? damage and splash? lolz)
The weapon doesnt need to be nerfed. If it nerfed even further, it will loose the few uses it already got. The last patch nerfed the area of effect tremendously. All the riot pulse cannon users changed to rocket launcher for a reason (except for me, although i do find myself rarely using the riot pulse cannon due to the nerf it suffered).

It does need some modifications, but certainly not to the splash area.

The rocket launcher is just as bad as the pulse cannon, except that the pulse cannon is still the most powerful of the two in extremely close quarters. An EMP grenade + 1 (or 2) napalm / frag rocket can still mean an instant death in most cases though in close combat.
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Old April 13th, 2012, 07:40 AM
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Originally Posted by SpartanEGO View Post
The weapon doesnt need to be nerfed. If it nerfed even further, it will loose the few uses it already got.
You're joking right? Ha ha ha. Doesn't need a nerf, funny stuff there, funny stuff.
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Old April 13th, 2012, 07:58 AM
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Read the rest - it does need modifications. For instance, i would make it good at killing armour but crap at killing shields (you already got the EMP version for the opposite).

Also, try using the weapon against players of the same skill level for once in your life before making such commentaries. You need to be really close for the weapon to kill the target in 2-3 shots. And in some situations, you wont even get the chance to get that close, or when you get that close, your shields are down and a good portion of your HP as well.

And just a side note, these are the PC forums. Did you ever play on the PC? I am not speaking against bots by the way.

No? Then please remain silent if you dont know what the heck you are speaking about and if you are not going to add anything of constructive. Thanks.
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Last edited by SpartanEGO; April 13th, 2012 at 08:06 AM.
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Old April 13th, 2012, 08:13 AM
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I play both the PC and Xbox 360 versions.

I did read the full post and a modification would be to nerf the thing.

The weapon itself is also a great anti-lag weapon. You must not charge it up as it can actually kill people from 100m away in 2-3 shots.

Oh and I don't really give a flying monkey about "skill", it's a game I play them for fun and entertainment. Being good at games is about as useful as a bull in a china shop.
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Old April 13th, 2012, 08:25 AM
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It can kill targets from 100m in 2-3 shots? Oh? Say it again? Is your target standing still or moving like a bot? Also, you gotta tell me how you manage to hit your targets over 100m with the riot pulse cannon... because ya know, the weapon's bullets are... spread over the place? Over that distance it will probably take 2 or more shots just to take the target's shields down.

Well, the sniper rifle can kill targets in 2 shots from even further away. Whats your point, even if you were correct in your statement (which clearly you arent).
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Old April 13th, 2012, 08:35 AM
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I was talking about the PC in general not the RPC, forget about that for now.

For me the Sniper Rifle is no good with lag, neither are the other weapons. No the PC is the only weapon I can actually do any good with when I have lag.
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Old April 13th, 2012, 08:39 AM
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Originally Posted by SpartanEGO View Post
The weapon doesnt need to be nerfed. If it nerfed even further, it will loose the few uses it already got. The last patch nerfed the area of effect tremendously. All the riot pulse cannon users changed to rocket launcher for a reason (except for me, although i do find myself rarely using the riot pulse cannon due to the nerf it suffered).

It does need some modifications, but certainly not to the splash area.

The rocket launcher is just as bad as the pulse cannon, except that the pulse cannon is still the most powerful of the two in extremely close quarters. An EMP grenade + 1 (or 2) napalm / frag rocket can still mean an instant death in most cases though in close combat.
Hm.. thought it was the splash area, but I meant to shield damage and health damage. Whoops xD
But the weapons itself, without mods is just useless. In campaign it was strong, huge AEO and kill potential, but the health damage was a joke, it still is, compared to other weapons in power. (power as in bullet-time-damage)

So, change the absurd shield damage in health damage.
I've noticed that the EMP version does very little shield damage. Even a full body shot only does 3/4 shield damage and a ground AEO hits does 1/2 to 1/4 damage.

Meh, it's already nerfed enough I guess...
and about the riot version, it really is hard to aim or something, it not as strong as everybody says, and yeah I CAN AIM(ask some high lvl's who got shot from a very weird position lol), I'm better off sniping somebody point blank.
I could try it more. The burst fire mode was my favorite in campaign, but it not as strong online...

I srsly need to overkill somebody who claims to be good with an ''RPC'' to destroy this ''OP RPC'' myth for good.
You guys are yawning to much about it

even spilled my tea..

As for most fast kill combo's, I'm having trouble staying alive after making 1 kill, due the bots. You draw attention, you're dead. And most players move too much to be caught in that combo, and even when you've made one kill, somebody tends to shoot you before you can shoot another rocket. (I'm usually that guy who kills you afterwards)
Is it me, or am I just having a hard time at that point? xD
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Old April 13th, 2012, 08:47 AM
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Originally Posted by plasma wing View Post
I was talking about the PC in general not the RPC, forget about that for now.

For me the Sniper Rifle is no good with lag, neither are the other weapons. No the PC is the only weapon I can actually do any good with when I have lag.
All the other pulse cannon mods are useless except for the EMP/RPC mods.

I really wish you good luck killing somebody with the basic mod or the burst mod. No one uses these mods because they are... useless.
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Old April 13th, 2012, 09:59 AM
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Originally Posted by Rossinna View Post
A much harder fix would be to remove GFWL, but that won't happen without a new product.
That is what we need, a new product without GFWL and pulse cannon removed
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Old April 13th, 2012, 10:11 AM
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Rampa! You are still alive!
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Old April 15th, 2012, 08:54 AM
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my clan stopped playing this game for 2 reasons,and I was never able to get them to play it again

1. Steam wanted to update the game, by re downloading the whole game again. Some of my clan mates have slow connections, so it didnt work out well for them.

2. Paid DLC fragmented everyone

My advice,make the DLC free in a new patch so everyone has it, then I might have luck getting them to play it. GFWL as crappy as it is,is not a deal breaker, but the paid DLC is.
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Old April 15th, 2012, 10:49 AM
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Rampa! You are still alive!
Ofc, now that gfwl lets sign in again been starting to play again but not many players around as it seems and if there is its usually some clan just playing with unbalanced teams.
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Old April 15th, 2012, 02:15 PM
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I hope TimeGate has seen all of these problems with GFWL and opts out of using it in any future games. Hard to see any reasons why they would go with it again.
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