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Section 8(TM)
PC Version 1.1 MAJOR + Automatch: several improvements to improve responsiveness and likelihood of finding a good match + Ranked Stats: fixed some issues with stats getting lost, new records now show at match end + Tank: Improved controls + Achievements: Fixed issues with not being awarded in certain situations + Projectiles: Improved behavior in high latency situations to be more reliable + AI: bots will now help defend human squadmates + Multiplayer: several improvements related to high latency situations VEHICLES + Heavy Tank controls were adjusted to make driving more intuitive. The main turret will now turn with the vehicle. + Modified vehicle FoV to show more of the vehicle's exterior. + Changed tank second seat name to "Minigun." + Tank corpses will no longer hover after they are destroyed. + Fixed situations where the Heavy Armor would display a knife kill icon instead of the fist icon. + Fixed a problem where players could exit a vehicle and end up inside of structures. + Removed an exploit that allowed users to increase the movement speed of vehicles by moving side to side. + Fixed a bug that would break the player's health display if they died while piloting a Heavy Armor. GEAR + Fixed bug where client and server would get out of sync about the equipped gear + Fixed a bug where a player's weapon could disappear after interrupting the set aside animation. + Fixed a bug where a player could lose the ability to switch weapons. + Fixed a bug where equipment would fail to function in high latency scenarios. + Fixed exploit which allowed using gear while sprinting. + Adjusted Friendly Fire Penalties for Weapons. + Shotgun in singleplayer gametypes will now have the same magazine size (7) as multiplayer gametypes + Slightly decreased the piercing damage dealt by the Machinegun’s rounds, and, the Assault Rifle’s piercing rounds. This does not affect the Assault Rifle’s non-piercing rounds. + Fixed a bug where the missile launcher's projectile would travel through certain game actors during low performance situations. + Mortars will now split and detonate more consistently on a target in high latency situations’ + Improved mortar targetting in certain situations. + Fixed the missile launcher's animation pop when zooming out immediately after firing. + Microsensors and Det Packs will now remain deployed if a player switches to another loadout which contains the Microsensor or Det Packs. + Shotgun and Machine Gun descriptions now indicate which feats they contribute to. + Fixed a problem with the knife where the equip animation would play after every attack. BOTS + Bots will automatically pursue targets that they have previously seen if they haven't seen them for a couple of seconds + Bots in your squad will follow and defend human players more aggressively, especially in swarm bot modes. + Added support for locking bots into squads + Bots will no longer auto-populate during conclusion mode at the end of a match. + Fixed a bug where bots would continuously join and leave a 12 player game set to the balanced 25% bot mode. + Improved bot intelligence. DCMs + Carried actors will now be returned to their starting location when they enter an unreachable location. + Fixed the problem that DCM UI shows as blank sometimes in laggy networking situations. + Convoy will now always be oriented with the dropship that is delivering it. + Fixed convoy DCM HUD showing "escort playerName" to players who joined server after DCM had started. + Adjusted DCM spawning behavior in regards to AA turret locations. + Reduced the amount of damage taken by DCM actors from AA turrets. + Fixed a problem where if a player was in the Convoy when the time limit ran out, they would exit the vehicle without a weapon. GAMEPLAY + Added a jump delay of .85 seconds + Fixed a problem where score could still accumulate during conclusion mode at the end of a match. + Fixed possible speed-hacking exploit + Resources will no longer be immediately replenished when a user interacts with a supply depot. UI + Increased Default Sensitivity from 35% to 40%. + Fixed a bug where players would occasionally auto-suicide when bringing up tac-net during campaign + Fixed a problem where players could interact with usable objects through walls in certain situations. + Replaced the scoreboard's graphical ping display with a numerical ping display. + Made TacNet spawn tab default to the previous spawn method when opened using a gamepad. + The loadout screen will now automatically close if the player moves too far away from the supply depot. + Loadouts screen now has number keys on PC. Keys can be used to select corresponding loadouts. + Restricted all gamepad inputs from being rebound in configure bindings screen. + Updated Right side of Loadouts screen to avoid Passive icon overlapping. + Fixed a problem where the brightness of the in-game cinematics affected the brightness of the Games for Windows - LIVE interface. + Updated bindings settings to allow binding a key to weapon swap. + Updated bindings settings to allow binding a key to cycle through zoom levels. + Lock On no longer targets structures + Lock-On now aborts when line of sight is lost + Dropping: improved accuracy of the braking threshold PURCHASING + Fixed mouse wheel closing purchasing rather than cycling through purchasables if scrolling mouse wheel immediately when it opens. + Fixed a problem where the purchasing menu would flash red when closing it. + Purchasing limits have been updated to allow players to destroy their own previously purchased items when the team has reached its limit. + Changed purchasing beacon to always be oriented vertically. CAMERA + Fixed a bug where the user's camera would get stuck in Warmup Matinee Mode. + Added a new death camera view for when you are killed by a falling object. + Fixed a bug related to death cam that was caused by a player dying in overdrive. + Fixed bad third person camera if entering conclusion mode while dropping. Also fixed similar behavior if entering conclusion mode while on tacnet screen. MATCHMAKING + Automatch: several improvements to reduce time to get into a game, and to fix situations where automatch would fail despite servers being available. + Updated browser/automatch to retrieve a list of servers prioritized by not-empty vs. empty + Fixed a crash which occurred when a user searched for a game while not signed in to Games for Windows - LIVE + Autobalance option is now grayed out on the server setup screen for game modes that can't use autobalance. SERVER BROWSER + Fixed bug that was capping the number of favorite servers to 9 instead of 10. + Updated browser to sort by ping in ascending order (not descending) after first click on the ping column header + Fixed issue with missing error message when entering a player limit that is too large on Browser search filters. + Fixed a problem where the server browser would return fewer than 50 search results when more were available. + Server search results are now prioritized by player count. RANKED STATS + Fixed a stats problem where time played was being doubled. + Records are now shown in Conclusion Mode. SERVER + Disconnection messaging will now include a reason for the disconnect. + Corrected some problems related to adjusting the number of bots after changing the bot mode. + Added the "RemovePassword" command for PC server administrators. + Added a map cycle validation check during server launch to prevent servers from being launched with an invalid map cycle. MISC + Fixed a bug where certain achievements would occassionally not unlock when the player reached the target value. + Fixed a problem where users would fail to connect to Section 8 Online when signing in to Games for Windows - LIVE before the main menu. LOCALIZATION + Fixed a bug where text overlapped in Italian for "Reset Loadout." + Moved Italian text "For Expert Users" so it is next to the "custom" install option. + Changed French host "HOTE" to "HÉRBERGE." + Fixed translation of French "Kicked for idling" message. + Updated the "With all due Haste" achievement descriptions in French and Italian. |