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Three Game Modes
Hola, A&A fans. Hoy quiero mostrarles las caracteristicas de las tres unicas Modificaciones existentes para A&A.
1º. LTS MOD Mi favorito, por la cantidad y calidad de modificaciones echas al juego original. Features 1. Added Waffen SS unit to the germans. This is an elite unit like the British SAS. 2. Added Desert and White Camo for the Germans in those areas. This is realistic with the Germans view of camo. 3. Removed Players colors from the Infantry and Vehicle units. It looks more realistic this way and we have the flags to tell who's units are who's. 4. Made were Bodies & vehicle wreckage do not disappear; Now when you fight a battles Bodies and vehicle wreckage stays, looks wonderful, most modern PCs can hadle this. 5. Made all Regiments fully recruited, so now when you recruit after the build time you get a full regiment, not one man at a time. 6. I made Supply replenish time to take longer, since unts are recruited faster, the supply of these units takes longer. More realistic. 7. Made so Regiments gain Experience faster since it takes a while for units to resupply men. 8. Minor Stats changes for infantry and tanks etc, German Tanks morale changes. 9. Banzai Infantry now have All banzai units in it and Higher Morale. 10. Used MorganBlitz mod into this mod, his changes were the type I liked. 11. I increased Building limit to 40, Pop cap is 120. 12. Vbombs, etc I only left Carpet bombing for the Americans since it was their invention and was used ALOT. Make game harder for players instead of Vbombing the HQ. 13. Made Battles Last TWice as Long now, allow more time for reinforcements to arrive. Still battles happen fast. 2º. Morgenblitz v1.00 by Kurisu Aenslan + Engenier and anti-tank Parashooters La primera de las modificaciones que estuvieron disponibles, y la más estable de todas a mi parecer. Me he tomado la libertad de sumarle otra modificación la que contenía los paracaidistas anti-tanque y los paracaidistas ingenieros de combate. Features Generals: All generals now have 5 special ops (4 if not counting corps reorg). WWII: Costs for units and upgrades reduced, sides start with more units. Axis now must capture all three enemy capitols to win. Popcap: cap at 120 (basically, you have as many units as your buildings can support, since I did not up the building count). Special Ops: Atomic Bomb removed, replaced with Carpet Bombing (come on, America only had TWO of the things, ¿why let them drop them like rain every battle?) Some other special ops changed (cost, effectiveness, etc.). Kamikazi and Vengence now much more effective, about equal to carpet bombing, to justify their equal XP cost. Maskirovka and Panzer Hohle now create a full strength medium tank regiment, but the regiment cannot be resupplied. Airfields: Now give extra resources rather than drain them, in fact they give the most resources of any of the buildings to make worth their large cash cost (though you get more money from producing several Supply Depots for less cost, see below). Now hold 8 fighters and 4 bombers each. Supply depots: Quick sources for cash now. Add +10 to cash income as well as +5 oil and ammo. Cheap and quick way to improve economy as well as strengthen supply lines. Carriers: No longer detract from resources, and carry 10 fighters and 4 bombers. Battleships: No longer detract from resources. Sides: Germany: given major boost, Tiger I and II greatly improved in health, Pz 4 slightly improved in health and attack, can research many more upgrades (infact, non german players should focus on taking out a German player quickly, or the units can become frighteningly powerful). Japan: Sniper unit greatly improved (range and fire rate improved). Zero moves faster (almost useless upgrade except for scouting). Given more upgrades. Russia: IS-2 stronger in health. KV I given stronger attack and armor. More upgrades. USA: Can build marines at all battleships. Airfields have 1 extra bomber and 2 extra fighters. Great Britain: Best anti-air units in game, with stronger, faster, and more long range attacks. SAS troops have more range and have a slightly stronger attack. Upgrades: Schurzen now also increases health of German Tanks, adds resistence to explosives and gunfire, and defence value. Garand Rifle further decreases reload time. Entrenchment now decreases entrenchment time by 50%. Mech Reliability now adds 15% health. Regular AT infantry upgrade now adds 15 to attack value. Panzerfaust AT upgrade now adds 25 to attack value. Coscription now decreases infantry cost by 40%. Improved Logistics now increases Visability and Supply Zone by 7.5. Marksmanship adds 3 to attack value. Improved Machine Guns turns Machine guns into scary infantry killers (the way they should be) with a +10 to attack value. Units using sub machine guns benifit from improved machine gun upgrade. Special Forces is now available to all sides, is cheaper, and adds 15% health. Military Surplus is cheaper, and available to all sides. Improved Recon adds +10 to sight. Long Range Artillery adds +10 to range and bombard. Improved Mortars adds +10 damage, and reduces fire time by 25%. Ammunition and Oil Production upgrades now increase each by +10. 3º. World at War v1.3 La modificación que posee un enorme agregado de cosas, y la más inestable. Me agradan en partículas las modificaciones al alcance de la artillería y al radio de acción de los casas. La inclusión de Italia – Avanti il duce, la mejor de todas las modificaciones- y la modificación del mapa de la WWII. Features La lista completa oficial no la he encontrado. En cuanto de con ella se las pondré. __________________________________________________ _____ En fin, desde 2004 no ha habido ningún parche oficial. Espero que TIME GATE tome nota de los cabios hechos por los fans y se anime a sacar la actualización GRATUITA, pues NOS LA DEBEN. Para evitarles la fatiga, pronto subiré estos MODS y así tanto fans como programadores podrían testearlos y abrir el debate para anotar cuales podrían ser los cambios incluidos en una futura actualización. Saludos... |
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